Warzone Updates HUGE Weapon Changes In The New Modern Warfare Warzone 1.23 UPDATE Patch Notes

Warzone Updates HUGE Weapon Changes In The New Modern Warfare Warzone 1.23 UPDATE Patch Notes. A new update is out later today for modern warfare and warzone, but the patch notes have dropped early for it. 

We are going over everything including huge weapon changes that nerf to the Grau and many other weapons, plus we will go over new content added mentioned in yesterday’s video.

Modern Warfare Warzone Updates: The 1.23 Patch Notes Breakdown! (Season 4)

Warzone Updates HUGE Weapon Changes In The New Modern Warfare Warzone 1.23 UPDATE Patch Notes

The update is out later today at 11pm pacific time, that’s 7 am In the UK tomorrow morning.  The file size and download are between 22 and 39GB in total depending on your platform, for xbox its probably gonna be close to 39, but that’s redownloading many assets so the overall file size wont change much after the update.

New content

For new content added, you can see here in the roadmap, all the new stuff that will be found in game after the update, we have:

  • -200 player warzone
  • -Supply Run contracts
  • -Juggernaut Royale
  • -Recon Scope
  • -Rytec AMR
  • -Cheshire Park Map
  • -Team Defender
  • -New Operator Roze
  • -New Gulag weapons, which I will go over in a minute.
Warzone Updates HUGE Weapon Changes In The New Modern Warfare Warzone 1.23 UPDATE Patch Notes season 4 roadmap

A new playlist update that includes new maps and modes:

Modern Warfare Playlist

  • Ground War
  • Blueprint Gunfight
  • Team Defender, the new mode
  • Cheshire Park 24/7 the new map
  • Shoot the Ship 24/7, the best playlist in my opinion
  • Gunfight Tournaments
  • Realism Mosh Pit is now in the Quick Play Filter
  • Modified Special Operations: Strongbox Regular, Strongbox Veteran

Warzone Playlist

  • BR Quads 200
  • BR Trios
  • BR Duos
  • BR Solos
  • Plunder: Blood Money

Big WEAPON Changes

  • The M4 will perform an AR magazine reload when attempting to reload the underbarrles launcher while you have the 50 Round Mag attachment equipped. This has been fixed
  • Stopping Power is now applied to headshots. Only certain weapons can go from a 2-shot to a 1-shot head shot, like the FAL and Oden. This fixes a few cases where headshots could sometimes do less damage than body shots when using Stopping Power rounds.
  • Start Ammo and Max Ammo Adjustments:
    • Increased Max Ammo: M4 .458 SOCOM Rounds, that could be interesting to play around with.
    • Increased Max Ammo and Start Ammo for:
      • CR-56 AMAX M67 Rounds
      • SKS 10 Round Mags
      • Striker 45 Hollowpoint Rounds
      • SCAR Default Mags
      • Oden Default Mags

We wont know what the max ammo capacity is until the update is out.

  • Increased Start Ammo only for:
    • SCAR 25 Round Mags
    • Oden 25 Round Mags
  • The AX-50: Increased damage at range.
  • To the HDR: Now you will get a Guaranteed one-hit kill to lower torso at any range, that’s a pretty big change.
  • Kar98k:
    • Increased ADS speed
    • Small decrease to hip spread
    • Increased damage range
  • MK2 Carbine:
    • Faster movement speed
    • Increased damage range
  • Dragonuv:
    • Increased ADS speed
    • 2 hit kill min
    • Gun recoil returns to the center more
    • Faster rate of fire
  • FAL: Added a close range damage shelf with one-hit headshot potential
  • AK-47: Increased ADS speed
  • CR-56 AMAX: Decreased damage range
  • MP5:
    • Decreased damage range
    • Decreased 10MM damage range
    • Reduced long range damage to 10MM ammo
    • Slight recoil increase to 10MM ammo
  • Grau 5.56
    • Damage range reduction
    • Slight increase to high frequency recoil
    • Reduced recoil compensation and decreased range on Tempus 26.4” Archangel and FSS 20.8” Nexus barrels

Meaning MP5 will do less damage and have slightly harder to control recoil.  The grau will have less damage at range and more recoil.  Fortunately this was always gonna happen and I have made several backup loadouts, so I might make a vid on some alternative grau weapons tomorrow.

  • Shotgun Slugs:
    • Increased projectile velocity
    • Reduced ads spread
    • Added dynamic hip spread
    • Increased damage ranges
    • Increased lower torso damage
  • No stock attachment:
    • Increased weapon recoil
    • Decreased ADS aiming steadiness

So lots of changes to weapons in game, that should make things interesting especially in warzone.  Lets move on to the other patch notes starting with warzone.

Warzone Changes

  • New Gulag weapons! Semi auto rifles, snipers, along with one “just fists and a throwing knife” loadout!
  • Fix for an exploit in Boneyard where players could climb into the destroyed portion of a plane
  • Gas Mask now cracks when you’re taking damage near or in the circle
  • ‘Team Wiped’ message now appears in the Killfeed for your whole squad to see
  • Fix for an issue where players could spawn under the map after winning their Gulag match
  • Fixed a bug where players using Charly’s Tactical Human skin or Mara’s Valkryie skin would notice their character models missing from the exfil epilogue in the helicopter
  • The audio for the Supply Choppers is too loud, preventing players from hearing most other sounds and communicating with their squad. This has been adjusted
  • During the Supply Chopper event the supply choppers may spawn from under the map, killing players positioned on top of these locations as they raised through the map. This has been fixed
  • Fix for the final circle being too close over areas that players cannot access such as the middle of Stadium
  • The After Action Report now shows Cash Earned and Placement
  • Fix for a rare bug where a player spawned out of bounds after dying out of bounds
  • Fix for a minor issue where the radio operator dialog and subtitles for called in Killstreaks could incorrectly play the wrong faction
  • Now allow up to three Precision Airstrikes to be called in at once but within a distance restriction

General Fixes

  • Fix for an issue where players could modify weapons with attachments from other weapons while using a mouse
  • Fixed the wording in the Daily Challenge “Deploy the Manual Turret Killstreak 5 Times” to say “Shield Turret”
  • Multiplayer and Warzone win/losses now track as intended per mode
  • Improved stability for PC players
  • Fix for Kreuger’s eyes coming out of his character model while performing the Brassed Off execution
  • Fix for some Completionist camos not applying to the Witching Hour (AX-50 variant)
  • Fixed an exploit on Krovnik Farmland while playing Reinfected Ground War
  • Fixed a bug where the MIL-SIM CTSFO viewmodel gloves didn’t match the in-game world model
  • Fix for a section of Hardhat that had invisible collision
  • Fix for a bug where Demolition matches would not end as intended in overtime
  • Added the Kali Sticks to modes like All or Nothing, Gun Game, Infected, and Gunfight
  • Longshots now display the distance in the point feed
  • Fixed a bug where the Juggernaut HUD elements would remain on the screen if the player was crushed by a crate
  • Fixed an issue where the player could get stuck in place when throwing a grenade and trying to use a Shield Turret at the same time
  • If a player throws a Molotov at a severely damaged Deployable Cover, the Deployable Cover will break and the Molotov fire will disappear, but damage for the fire remains present for a duration of ~20 seconds. This has been fixed
  • Recon Drones can now be destroyed with Throwing Knives
  • Hipfire reticles are now visible in Spectate and in the Killcam. This will make it easier to tell if a player is using Stopping Power rounds or Slug rounds

Finally To


  • Improved the effectiveness of the Decoy Grenade against most types of enemy soldiers
  • Added new Mission ‘Hard Boiled’ – Demonstrate your proficiency in Co-Op operations with these tricky challenges!
  • Operation Harbinger – Fixed issue where some of the white trucks would appear without any enemies inside of them


  • At the Weapons Store the weapons with purchased Gunsmith attachments are now displayed clearly
  • The Buy Phase timer now pulses red when about to run out to help remind players of the upcoming wave
  • Fixed issue where the text chat was overlapping some Buy Phase store elements
  • Fixed issue where players could purchase weapons from the store as they are being downed
  • Fixed issue where if players voted to ‘Retry’ after failing beyond wave 55 they would start each Buy Phase with reduced time
  • Fixed a rare issue where players could use Munitions / Killstreaks in while downed


I started covering games on youtube in 2013 and have been making videos ever since. Originally I starter with making minecraft build tutorials and then mods for skyrim on console. For a couple of years I covered PUBG updates and then Warzone. Going forward Im focusing solely on making guides for new and upcoming games.

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