PUBG Xbox Update 6.2
The new PUBG Xbox update 6.2 is out today and adds the long awaited crossparty play. The update also adds a second long awaited features team deathmatch. Finally a big update to throwables is being added.
The update will come to the live servers next week but for now they are out on the Public Test Server (PTS). Thanks to the many new features maintainance is expected to last 9 hours.
PUBG Xbox Update 6.2 Patch Notes
Crossparty PUBG
The Friends list has been improved:
Players can now search players from both the same and different platform to add friends
Players now can find 4 tabs on the friends list.
Platform: This shows your existing friends list for your current platform. Players you add to your platform specific friends list using their Xbox Live Gamer Tag (Xbox) or PSN Name (PS4) will show here.
PUBG: This is the new friends list which will help you organise your friends across platforms using Cross Platform Parties! Players can add friends by selecting “follow” when looking at another player’s profile.
Recent: This shows players you’ve met as a team in recent matches.
Team: Shows your current teammates
Players from both console platforms will now be able to join the same custom match created.
Team Deathmatch PUBG
The team deathmatch mode overview:
8 vs 8
FPP only
Weapon Spawn Kits
Respawns
No knockdowns
No friendly fire
The mode will be available to select from the new arcade menu. Arcade is a new part of the game that will introduce more game modes in future updates to the game.
6.2 Update Gameplay Changes
Changes to throwables and grenades:
Frag Grenades:
Vests now mitigate damage received from Frag Grenades, but vest durability isn’t reduced when taking damage from Frags.
Damage mitigation amount is dependent on the level of vest worn by the player, with the same % reduction as for bullet damage.
Frags will deal 20% less damage to prone players.
Item weight increased by 50%.
Each Frag Grenade now takes 27 inventory capacity, up from 18.
Pulling the pin of a Frag is now louder and audible from further away.
Smoke Grenades:
Decreased fuse time from 3 seconds to 1 second.
Stun Grenades:
Increased indirect hit effect radius.
Up to 6.5m, from 5.5m.
Ringing sound now impacts players through walls
This matches the Frag Grenade mechanic, although the impact effects a smaller radius.
Added slight camera shake to players near the explosion.
Default fuse time mechanic:
Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.
Fuse time without cooking has been increased to 5 sec.
Molotov Cocktail:
Increased the speed at which fire spreads by 50%.
Fire can now spread slightly further, with an increased damage radius.
Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).
Re-introduced direct damage while standing in fire, in additional to existing damage over time.
Players in fire will now take an additional 10 damage per second
Fire now reaches higher and should be obstructed less by small objects.
Frag and Stun Grade visual effects have also been updated, alongside a more realistic Frag Grenade sound.
Karakin item spawn update
- G36C and MP5K have been added to Karakin
- Spawn rate of First Aid Kits and boost items have been increased
- Spawn rate of bandages has been decreased
- Spawn rate of DMR, SR and Win94 on Karakin has been decreased
- Increased care package airplane speed to move faster across the island
Right Peeking/Leaning
Players viewing their opponent from the right side of objects will now have more of their body exposed
Player’s head will lean slightly more towards the scope when ADS, so that character’s head is more exposed
Made adjustments to some weapons to have characters body be more exposed when peering to the right of objects
We will continue to monitor community feedback regarding this change.
Way Point feature
The Way Point feature has been added to allow you to make strategic plans for the routes you take.
You can use the feature only when activating the waypoint mode by pressing (LB: Xbox One / L1: PS4) while the map is open
Press (R-Stick: Xbox One / R3: PS4) to mark Way Points on the map.
You can place up to 4 points per group of Way Points.
Press (Y: Xbox One / Triangle: PS4) to remove placed Way Points. When you place a new starting point somewhere else, the existing Way Points will all disappear.
In Duo/Squad Mode, when a teammate places Way Points, they will appear on the map with a Radio Message.
Updated Blue Zone Effects
Distortion effect has been removed
Altered effect where the Blue Zone meets the ground, to more clearly identify the Blue Zone edge
Lowered the top wall of the Blue Zone
Updated visual shaders
Effects will become more intense as phases progress
Changed sounds for entering and exiting the Blue Zone
Parachute Follow
Added parachute follow feature to help teammates land together
During the pre-match countdown or before leaving the plane, follow UI will be shown at the bottom left of the screen.
Hold left on D-Pad to activate follow UI
Follow button will be highlighted once follow UI is activated
Scroll up/down with D-Pad to choose a teammate to follow
Teammates that already landed or yourself cannot be chosen
After selecting a teammate to follow, you can cancel by selecting the follow button on the selected teammate, or holding (B: Xbox One / O: PS4) while actively following a player in your parachute.
If you’re obstruc ted by terrain or an object, your follow will be cancelled.
Matchmaking
Removed Featured Maps and added karakin to the random maps queue.
UI/UX
Key guide text displayed on the starting island has been modified
It will be displayed in nouns just like other options which have no direct effect on the game play (Map, Mission List, Inventory etc.)
Added brightness adjustment for Karakin.
Xbox players can now leave the squad in the lobby without going into friend tab.
News&Banner UI will show dots at the bottom to indicate how many banners are registered.
Terms of Service and Privacy Policy will be separated on PS4 and added on Xbox One.
Performance
Performance has been improved with additional WorldOriginShift optimizations.
Custom Match
Erangel classic has been deleted
Bug Fixes
Gameplay
After certain steps, the breath gauge recovers instantly when a character comes out of the water
Loot boxes block the explosion of grenades
Issue with care package cannot provide cover from grenade explosion
Headshot blood effects block vision in FPP
When you press the hot key to consume a healing/boost item, several times in row, at the same time you pick it up, the item is consumed without seeing its proper animation
World
Edges of some objects become transparent when close to the blue zone
Overall bug fixes on Erangel and Karakin
Skin & Item
When a female character wearing Rapture Squad Gloves with tattoo sleeve, wrist looks transparent
Visual issue with character model’s arm when wearing the Tenebres Combat Vest
UI//UX
Occasionally in replay, the mini-map won’t display certain players
In replay mode, grid lines of world and mini maps are displayed based off of 8×8 maps
Sound
The explosion SFX for the Sticky Bomb is louder than intended
There’s an issue where the blue zone size does not sync with the actual blue zone size in the match when the blue zone is decreasing while viewing deathcam. This issue will be fixed when the patch goes up on the live servers.
PUBG LABS / Skill Based Rating Test
LABS: Skill Based Rating – Second Test
Players will need to complete 5 placement matches to earn a rank in the new test.
The highest initial placement rank is Platinum 4 (2,600RP).
The overall algorithm used has been tuned based on data and feedback from the first test.
Assists now influence your rating.
Assists are considered to be the same value as Kills for the purpose of RP gains and losses.
Any kills resulting from friendly fire will count as negative kills
The maximum amount of RP that can be gained or lost after a match is now dynamic per tier, with lower tiers having a larger cap than higher tiers.
The expected performance of players in the Master tier will now increase at every 100 RP above 3500, making it much more difficult to climb in Master tier the higher a player rises
The highest RP a player can reach is now 5,000.
Test Duration (PTS)
PST: February 19 6:00PM ~ February 26 12:00PM
CET: February 20 3:00AM ~ February 26 9:00PM
Test Duration (live server):
Start: (patch time)
PST: February 27, 2020 @ 3:00 AM
CET: February 27, 2020 @ 12:00 PM
End:
PST: March 12, 2020 @ 12:00 PM
CET: March 12, 2020 @ 8:00 PM
Survey Duration:
The feedback survey will be live for 1 week after the test is over for players to leave feedback on their experience.
Start:
PST: March 12, 2020 @ 12:00 PM
CET: March 12, 2020 @ 8:00 PM
End:
PST: March 19, 2020 @ 12:00 PM
CET: March 19, 2020 @ 8:00 PM
Survivor Pass: Shakedown
The 2nd track of survivor pass mission has been unlocked, along with 4 new Karakin exclusive missions!
Detailed list of missions
Survive for more than 3 minutes in Karakin
Destroy 2 destructible walls with sticky bombs
Survive 2 times in the black zone
Drop on to the landmark area once
Mastery
Weapon Mastery Balancing
Early levels of Weapon Mastery now require less XP to earn. As a result of this change, players may find that some of their Weapon Mastery levels are slightly higher than before.
Improved parachute backpack model design
Improved backpack design will be applied to all parachute skins
(Left: Previous parachute backpack, Right: Improved parachute backpack)