Outriders Best Technomancer Build For Expeditions Tier 15 Gold – Outriders Expeditions can be tough but with the right build its a lot easier to get gold ratings on highest tier 15. This common Technomancer build focusing on blighted rounds and dealing high DPS and is close to as good a build as you can get for the character.
Outriders Best Technomancer Build For Expeditions Tier 15 Gold
For weapon choice I prefer the double gun over the regular assault or LMG as its an assault rifle and there is a mod to boost assault damage and skills to also boost assault damage but it has higher ammo than a regular assault, meaning its much easier to keep blighted rounds active and this build is all about dealing as much damage with blighted rounds as possible.
- Weapon – Double Gun standard with both bone shrapnel and death chains
For armor I try to focus mostly on increasing firepower and if I can increase status power and skill cooldown. if not then close range damage, which deals +10% for enemies with a 10m radius and during expeditions enemies are very close to you a lot of the time. For mods its a mixture of increasing damage and armor.
- Helmet – Critstack, Bloodlust
- Upper Armor – Dum Dum Bullets, Damage Absorber
- Lower Armor – Emergency Stance, Spare Mag
- Gloves – Trick up the sleeve, radical therapy
- Boots – Critical Analysis, Toxic Lead
For the build I like to have trick up the sleeve and toxic lead because it means every kill I receive 70% ammo back into my mag which can keep blighted rounds alive.
Skills & Skill Tree
For skills you want to focus on dealing high damage, and specifically toxic damage as blighted rounds is what is dealing most of the damage in the build.