Outriders All Class Stats & Abilities – There are 4 main classes in Outriders and each class has its own unique stats and abilities tree to upgrade using the in game skill points system. The four different classes are Trickster, Pyromancer, Devastator, and Technomancer.
There are some similarities with the class trees however, each tree is split into 3 main branches that focus on a specific playstyle. The top Path focuses mainly on weapon damage, the middle path on health, survival or tank style characters and the bottom path on anomaly powers which are improving your abilities and skills.
You can mix and match many of the skills and abilities in each tree to create your own unique custom builds.
outriders classes
There are 4 different outriders classes and each has there own unique abilities, stats and skill trees although some of their abilities and skills are similar, like each class has skill that increase damage or armor. For the most part however, each class is unique like only the devastator has a reflect bullets skill or vim and vigor and only the technomancer has skill leach. The first class is the devastator, the second is the Pyromancer, the third Technomancer and lastly the trickster. To learn new abilities, you must upgrade your characters skill tree and all of the skills of the skill trees are listed below.
Devastator Class Stats & Abilities
Devastator Class Stats & Abilities
Vanquisher
Skill
Description
Havoc
Increase your physical damage by 8%.
Shotgun Adept
Increase your shotgun weapons damage by 12%.
Shotgun Master
Increase your shotgun weapons damage by 20% and increase chance for drop shotgun weapons by 12%.
Brawler
Increase your physical damage at close range by 15%.
Perpetual Motion
Reduce the cooldown of your Kinetic skills by 15%.
Steady Hands
Decrease your weapon recoil by 30%.
Assault Adept
Increase your assault weapons damage by 12%.
Assault Master
Increase your assault weapons damage by 20% and increase chance for drop assault weapons by 12%.
Heirloom Armor
When an enemy dies in close range. 20% of their armor will be transferred to you for 10 seconds.
Profit Squared
Picking up ammunition heals you for 5%.
Bull’s Eye
Increase your critical damage by 20%.
Altered Charge
After a Kinetic ability ends, increase your physical damage by 20% for 10 seconds.
Dry Them Out
Increase your weapon leech by 5%.
Bulletstorm
Decrease the time it takes to reload your weapon by 20%.
Ammo Stockpile
Increase your mag size by 50%.
Confrontation
Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
Champion
Using Protection skills increases physical damage by 60% for 5 seconds.
Armorbreaker
Increase your armor penetration by 10%.
Bounty Hunter
Increase physical damage against Elites by 15%. Reduce their damage against you by 15%.
Warden
Skill
Description
Colossus
Increase your health points by 10%.
Tank
Increase your armor bonus by 20%.
Vim and Vigor
Increase physical damage by 10% for each unlocked Anomaly in Veins class node.
Resistance Paragon
Increase your resistance by 20%.
Strong Arm of the Anomaly
After using Stone Push, increase resistance penetration by 15% for each hit enemy for 10 seconds.
Into the Fray
Increase your damage mitigation by 20% for 10 seconds after your Kinetic skills end.
Anomaly in Veins
Increase health regeneration by 1%.
Through the Mob
Increase your armor bonus by 15% for each enemy in close range. The effect stacks up to 10 times.
Stone Circle
Extend the distance considered to be close range by an additional 2 meters.
Outrider Commander
Increase all healing by 20% and shield values by 20% for you and your allies.
Unending Watch
Reduce the cooldown of your Protection skills by 15%.
Resist the Mob
Increase resistance by 15% for each enemy in close range. The effect stacks up to 5 times.
Overlord of the Battleground
Gain additional 10% health for each enemy that died at Close Range.
Unbroken Vow
You have 100% chance to ignore damage that would kill you and instantly heal for 50% of your health points. The effect may occur once every 180 seconds.
Seismic Shifter
Skill
Description
Anomaly Reservoir
Increase your Anomaly power bonus by 6%.
Rejuvenation
Increase your skill leech by 10%.
Bloodbath
Increase damage dealt by Bleed by 30%.
Paladin
Using Protection skills increases Anomaly power by 60% for 5 seconds.
Pure Anomaly
Increase your resistance penetration by 15%.
Perpetual Motion
Reduce the cooldown of your Kinetic skills by 20%.
Anomaly Bullets
Increase firepower by 15% of your anomaly power.
Endless Tremors
Reduce the cooldown of Seismic skills by 15%.
Strong Arm of the Law
Double the damage of Stone Push.
Executioner
Increase damage by 20% against enemies with less than 30% of health points.
Red Rivers
Increases the duration of Bleed by 30%.
Blood Donation
You are healed for 50% of damage caused by Bleed.
Protected by the Anomaly
Increase your armor bonus by 40% of your anomaly power.
Skilled Sentry
Increase armor by 20% and resistance by 20% for 10 seconds after your skills end.
Earth’s Heritage
Double Seismic skills damage.
Devastator Skills/Abilities
Earthquake: Type: SEISMIC, INTERRUPT. Release a shockwave to deal damage and Interrupt all enemies in front of you.
Golem: Type: PROTECTION. Fortify yourself against 65% of incoming damage for 8 seconds.
Gravity Leap: Type: KINETIC, INTERRUPT. Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in.
Reflect Bullets: Type: PROTECTION. Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.
Impale: Type: SEISMIC, INTERRUPT. Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
Tremor: Type: SEISMIC. Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you.
Boulderdash: Type: KINETIC, INTERRUPT. Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.
Endless Mass: Type: KINETIC. Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.
Pyromancer Class Stats & Abilities
Pyromancer Class Stats & Abilities
Ruler of Ashes
Skill
Description
Blood Boil
Increase armor penetration by 10%.
Marble Orchard
Reduce the cooldown of your Immobilize skills by 15%.
Mark of the Anomaly
Increase your physical damage by 10% against Marked enemies.
Assault Master
Increase your assault weapons damage by 20% and increase chance for drop assault weapons by 12%.
Steady Fire
Decrease your weapon recoil by 30%.
Gifted
Increase physical damage and Anomaly power by 5%.
Sniper Master
Increase your sniper weapons damage by 20% and increase chance for drop sniper weapons by 12%.
Inferno Weapon
Increase your physical damage by 8%.
Trial by Fire
Increase the damage dealt against enemies afflicted with Burn by 10%.
Armor Melting
Increase your armor penetration against Marked enemies by 30%.
Moths to the Flame
Increase your weapon leech by 5%.
World Ablaze
Reduce the cooldown of your Explosive skills by 15%.
Leeching Force
Activating Immobilize skills doubles weapon leech for 4 seconds.
Nimble as a Flame
Decrease the time it takes to reload your weapon by 20%.
Grave Ablaze
Increase your Explosive skills base damage by 20%.
Burning Situation
Activating your Immobilize skills increases your physical damage by 20% for 10 seconds.
Sidearm Adept
Increase your sidearm weapons damage by 12%.
… Hurt Twice as Long
Increase damage against Elites by 10%. Reduce their damage against you by 10%.
Scorcher
Skill
Description
Archmage
Increase your Anomaly power bonus by 6%.
Unquenchable
Increase your skill leech by 10%.
Let Them Burn
Increase the duration of Burn by 20%.
Inferno Bullets
Your firepower is increased by 15% of your anomaly power.
Mark’s Cumulation
Increase your skill damage by 15% against Market enemies.
Warm Up
Reduce the cooldown of your Ignite skills by 15%.
Trial by Fire
Increase your damage dealt against enemies afflicted with Burn by 10%.
Wild Fire and Rifle
Activating your Explosive skills increases your physical damage by 20% for 10 seconds.
Meltdown
Increase Burn damage by 20%.
All Guns Blazing
Increase physical damage after using any skill by 20% for 7 seconds. Stacking up to 5 times.
Fuel for the Embers
Doubles skill health leech, when health is under 30%.
Tempest
Skill
Description
Magma Golem
Increase your health points bonus by 10%.
Master of the Resistance
Increase your resistance by 20%.
World Ablaze
Reduce the cooldown of your Explosive skills by 15%.
Distant Flame
Increase your Anomaly power by 5% for each unlocked Magma Golem class node.
Conflagration
Increase your resistance penetration by 15%.
Wildfire
Decreases all cooldown by 10%.
Let Them Burn
Increase the duration of Burn by 20%.
Marble Orchard
Reduce the cooldown of your Immobilize skills by 15%.
Master of the Armor
Increase your armor bonus by 20%.
Anomalous Lava
Activating your Ignite skills increases armor by 30% for 10 seconds.
Incinerate
When Burn ends, inflict Ash on enemies.
Curse of the Pompeii
Increase the duration of Ash by 15%.
Ashes to Ashes
Inflicting Ash will also inflict Exposed on enemies.
Magma Elemental
Activating your Ignite skills increases your armor penetration by 25% and resistance penetration by 25% for 10 seconds.
Strength Of The Flame
Reduce Elite damage against you by 10%.
Phoenix Nestling
Upon losing all health points, you will be revived with 50% of your health points, your Phoenix will be ready to activate every 180 seconds.
Phoenix
Your Phoenix revival will now grant 100% of your health points and will be ready to activate every 135 points.
Trial of the Ashes
Increase your damage dealt against enemies afflicted with Ash by 30%.
Hot Situation
Activating your Immobilize skills increases your Anomaly power bonus by 20% for 10 seconds.
Chasing the Chill Away
Killing a Marked enemy increases healing by 50%.
Unquenchable
Increase your skill leech by 10%.
Moths to the Flame
Increase your weapon leech by 5%.
Extinction
Increase damage by 20% against enemies with less than 30% of health points.
Pyromancer Abilities
Heatwave: Type: IGNITE. Summon a fiery wave that deals damage and inflicts Burn to all enemies in its path.
Feed the Flames: Type: IMMOBILIZE. Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash.
Thermal Bomb: Type: EXPLOSIVE, INTERRUPT. Select an enemy to Burn, Interrupt and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radius.
Overheat: Type: EXPLOSIVE, INTERRUPT. Deals a little damage to all enemies in a large radius and Interrupt their skills. Enemies afflicted with Burn receive additional damage and the Burn will be consumed.
Volcanic Rounds: Type: IGNITE. Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.
Ash Blast: Type: IMMOBILIZE. Create an Anomaly blast to inflict Ash on all enemies in a large radius around you.
F.A.S.E.R Beam: Type: IGNITE, INTERRUPT. Fire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt.
Eruption: Type: UNKNOWN. Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.
Technomancer Class Stats & Abilities
Technomancer Class Stats & Abilities
Pestilence
Name
Description
Br/8 Impact Amplifier
Increase your Weapon Damage by 8%
Suction Module
Increase your Weapon Leech by 5%
Sower of Decay
Reduce Decay skills cooldown by 15%
Drill Coating
Increase Armor Piercing by 10%
Sniper Master
Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle
Nitrogen Capsules
Decrease the distance considered to be Long Range by 3 meters
Toxicologist
Toxic afflicted on enemies lasts 30% longer
Br/8 Impact Amplifier
Increase your Weapon Damage by 8%
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Empowering Antenna
Activating Decay increases Weapon Damage for you and your allies Weapon Damage by 40% for 10 seconds
Tech Shaman
Name
Description
Anomalous Body
Increase your Health by 10%
A.N.E.T.A. Plates
Increase your Resistance by 20%
Gadgeteer
Reduce Gadget skills cooldown by 15%
Anomalous Body
Increase your Health by 10%
Armor Plates
Increase your armor by 20%
Fracture
Enemies afflicted with Freeze receive 10% more damage
Anomalous Body
Increase your Health by 10%
Vitality Magnet
Increase your Skill Leech by 6%
Gadgeteer
Reduce Gadget skills cooldown by 15%
Anomalous Body
Increase your Health by 10%
Senior Engineer
Increase Turret skills health by 100%
Exposing Frost
Every time Freeze is applied on an enemy, Vulnerable status is applied as well
Armor Plates
Increase your armor by 20%
Sols-56 Freezing Tanks
Freeze applied on enemies lasts 20% longer
Marked for Execution
Applied Vulnerability is 40% more effective
Suction Module
Increase your Weapon Leech by 5%
Armor Plates
Increase your armor by 20%
Medical Unit
Using Gadget skill increases all healing received by you and your party members by 30% for 7 seconds
Doctor of Medicine
Increase all healing by 20% for you and your allies
Vitality Magnet
Increase your Skill Leech by 6%
Fracture
Enemies affected by Freeze receive 30% more damage
Overclocked
Gadget: increases your Anomaly Power and Weapon Damage by 40% for 10 seconds For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds.
Demolisher
Name
Description
Anomaly Fueled
Increase your Anomaly Power by 6%
Ordnance Technician
Reduce Ordnance skills cooldown by 15%.
Disturbance Coating
Increase your Resistance Piercing by 15%.
Anomaly Fueled
Increase your Anomaly Power by 6%
Brain Freeze
Your Melee skills also apply Toxic on every enemy hit
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Vitality Magnet
Increase your Skill Leech by 6%
Team Player
Decrease Elites’ damage against you and your allies by 10%
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Description
Armored Unit
Activating Ordnance skills increases your Armor by 50% for 15 seconds
Emergency Transfusion
Description
Anomaly Fueled
Description
D-Kay Toxin
Description
Techbond
Activating Ordnance increases Anomaly Power by 50% for 10 seconds
Technomancer Abilities
Scrapnel: Type: ORDINANCE, INTERRUPT. Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.
Cryo Turret: Type: GADGET, TURRET. Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.
Pain Launcher: Type: ORDINANCE, INTERRUPT. Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.
Blighted Rounds: Type: DECAY. Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
Tool Of Destruction: Type: ORDINANCE, INTERRUPT. Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.
Fixing Wave: Type: GADGET, HEAL. Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.
Cold Snap: Type: GADGET. Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
Blighted Turret: Type: DECAY. Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.
Trickster Class Stats & Abilities
Trickster Class Stats & Abilities
Master of Space
Skill
Description
Ace of Trumps
Increase your armor penetration by 10%
Arms Trick
Increase your physical damage at close range by 15%
Assault Adept
Increase your assault weapon damage by 12%
Bounty Hunter
Increase your physical damage against Elites by 15%
Bulletstorm
Decrease the time it takes to reload your weapon by 20%
Cold Calculation
For each enemy in close range, your physical damage is increased by 8% (stacks up to 10 times)
Cycle of Life and Death
Gain additional 3% Health for each Enemy that died at close range
Death Probability
Increase your physical damage by 8%
Deadly Shadow
Increase your critical damage by 20%
Disruptive Firepower
Activation of Disruptions skills increases
Equilibrium
Decrease the Cooldown of your Movement skills by 15%
Leap of Quietus
Activating Movement skills increases your armor penetration by 25% for 10 seconds
Oddity Summation
Increase your mag size by 50%
Outrider Executioner
When your Movement skills end, increase physical damage by 20% for 8 seconds
Scion of the Power
When your Damage skills end, increase your physical damage by 20% for 8 seconds.
Singularity
Decrease the cooldown of your Disruptions skills by 15%
Shotgun Adept
Increase your shotgun weapon damage by 12%
Shotgun Master
Increase your Shotgun Weapon damage by 20% and increase chance for drop shotgun weapons by 12%
Transfusion
Increase your weapon leech by 5%
Unforseen End
When attacking your foes from behind, all your physical damage is increased by 20%
Harbinger
Skill
Description
Against the Odds
If there are enemies near you, reloading your weapon will knockback them and deal damage. Damage scales with Anomaly Power.
Anomaly Cloak
Increase your armor bonus by 20%
Anomaly Persistence
Increases your health points bonus by 10%
Cycle of Life and Death
Gain additional 3% Health for each Enemy that died at close range
Disruption Shield
Activating Disruptions skills grants you 20% shield
Dualshield
Increase your damage mitigation while your shield is active by an additional 5%
Immunity
Increase your resistance by 15%
Long Odds
For each enemy in close range, your armor is increase by 15% (stacks up to 10 times)
Mitigation in Motion
When your Damage skills end, increase your damage mitigation by 5% for 10 seconds
Profit Squared
Picking up ammunition heals you for 5%
Shield’s Increment
Increase the Shield you gain from any source by 10%
Shield’s Timeline
Decrease your shield degradation rate by 30%
Singularity
Decrease the cooldown of your Disruptions skills by 15%
Wither Scything
Your Slowing Push skills inflicts Weakness to all Enemies hit.
Assassin
Skill
Description
Anomaly Scything
Your Slowing Push skill increases your Anomaly power by 30% for 6 seconds.
Assault Master
Increases your assault weapon damage by 7% for each unlocked Concentration class node and increase chance for drop assault weapons by 12%
Atrophy
Increase the effect of Weakness by 30%
Combat Shield’s Timeline
Activating your Movement skills increases Anomaly power by 20% for 10 seconds
Concentration
Increase your Anomaly power bonus by 6%
Continuum
Killing a Marked enemy increases healing by 15%
Disturbance Coating
Increase your resistance penetration by 10%
Leap of Clincher
Activating your Movement skills increases your resistance penetration by 25% for 10 seconds
Life Transfer
Increase your skill leach by 10%
Scion of the Void
When your Damage skills end, increase your armor penetration and resistance penetration by 25% for 10 seconds.
Shadow’s Embrace
Your firepower is increased by 15% of your Anomaly power
Trickster Abilities
Temporal Slice: Type: DAMAGE, INTERRUPT. Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. Instant. 20s CD.
Slow Trap: Type: DECEPTION. Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Instant. 30s CD.
Hunt the Prey: Type: MOVEMENT. Select an enemy and teleport behind them and receive a shield bonus. Instant. 10s CD.
Twisted Rounds: Type: DAMAGE. Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons. Instant. 20s CD.
Cyclone Slice: Type: DAMAGE, INTERRUPT. Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
Borrowed Time: Type: MOVEMENT. Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Instant. 13s CD.
Venator’s Knife: Type: DECEPTION. Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. Instant. 10s CD.
Time Rift: Type: DECEPTION, INTERRUPT. Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. Instant. 10s CD.