Outriders All Class Stats & Abilities

Outriders All Class Stats & Abilities – There are 4 main classes in Outriders and each class has its own unique stats and abilities tree to upgrade using the in game skill points system. The four different classes are Trickster, Pyromancer, Devastator, and Technomancer.

There are some similarities with the class trees however, each tree is split into 3 main branches that focus on a specific playstyle. The top Path focuses mainly on weapon damage, the middle path on health, survival or tank style characters and the bottom path on anomaly powers which are improving your abilities and skills.

You can mix and match many of the skills and abilities in each tree to create your own unique custom builds.

outriders classes

There are 4 different outriders classes and each has there own unique abilities, stats and skill trees although some of their abilities and skills are similar, like each class has skill that increase damage or armor. For the most part however, each class is unique like only the devastator has a reflect bullets skill or vim and vigor and only the technomancer has skill leach. The first class is the devastator, the second is the Pyromancer, the third Technomancer and lastly the trickster. To learn new abilities, you must upgrade your characters skill tree and all of the skills of the skill trees are listed below.

Devastator Class Stats & Abilities

Devastator Class Stats & Abilities

Vanquisher

SkillDescription
HavocIncrease your physical damage by 8%.
Shotgun AdeptIncrease your shotgun weapons damage by 12%.
Shotgun MasterIncrease your shotgun weapons damage by 20% and increase chance for drop shotgun weapons by 12%.
BrawlerIncrease your physical damage at close range by 15%.
Perpetual MotionReduce the cooldown of your Kinetic skills by 15%.
Steady HandsDecrease your weapon recoil by 30%.
Assault AdeptIncrease your assault weapons damage by 12%.
Assault MasterIncrease your assault weapons damage by 20% and increase chance for drop assault weapons by 12%.
Heirloom ArmorWhen an enemy dies in close range. 20% of their armor will be transferred to you for 10 seconds.
Profit SquaredPicking up ammunition heals you for 5%.
Bull’s EyeIncrease your critical damage by 20%.
Altered ChargeAfter a Kinetic ability ends, increase your physical damage by 20% for 10 seconds.
Dry Them OutIncrease your weapon leech by 5%.
BulletstormDecrease the time it takes to reload your weapon by 20%.
Ammo StockpileIncrease your mag size by 50%.
ConfrontationEnemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
ChampionUsing Protection skills increases physical damage by 60% for 5 seconds.
ArmorbreakerIncrease your armor penetration by 10%.
Bounty HunterIncrease physical damage against Elites by 15%. Reduce their damage against you by 15%.

Warden

SkillDescription
ColossusIncrease your health points by 10%.
TankIncrease your armor bonus by 20%.
Vim and VigorIncrease physical damage by 10% for each unlocked Anomaly in Veins class node.
Resistance ParagonIncrease your resistance by 20%.
Strong Arm of the AnomalyAfter using Stone Push, increase resistance penetration by 15% for each hit enemy for 10 seconds.
Into the FrayIncrease your damage mitigation by 20% for 10 seconds after your Kinetic skills end.
Anomaly in VeinsIncrease health regeneration by 1%.
Through the MobIncrease your armor bonus by 15% for each enemy in close range. The effect stacks up to 10 times.
Stone CircleExtend the distance considered to be close range by an additional 2 meters.
Outrider CommanderIncrease all healing by 20% and shield values by 20% for you and your allies.
Unending WatchReduce the cooldown of your Protection skills by 15%.
Resist the MobIncrease resistance by 15% for each enemy in close range. The effect stacks up to 5 times.
Overlord of the BattlegroundGain additional 10% health for each enemy that died at Close Range.
Unbroken VowYou have 100% chance to ignore damage that would kill you and instantly heal for 50% of your health points. The effect may occur once every 180 seconds.

Seismic Shifter

SkillDescription
Anomaly ReservoirIncrease your Anomaly power bonus by 6%.
RejuvenationIncrease your skill leech by 10%.
BloodbathIncrease damage dealt by Bleed by 30%.
PaladinUsing Protection skills increases Anomaly power by 60% for 5 seconds.
Pure AnomalyIncrease your resistance penetration by 15%.
Perpetual MotionReduce the cooldown of your Kinetic skills by 20%.
Anomaly BulletsIncrease firepower by 15% of your anomaly power.
Endless TremorsReduce the cooldown of Seismic skills by 15%.
Strong Arm of the LawDouble the damage of Stone Push.
ExecutionerIncrease damage by 20% against enemies with less than 30% of health points.
Red RiversIncreases the duration of Bleed by 30%.
Blood DonationYou are healed for 50% of damage caused by Bleed.
Protected by the AnomalyIncrease your armor bonus by 40% of your anomaly power.
Skilled SentryIncrease armor by 20% and resistance by 20% for 10 seconds after your skills end.
Earth’s HeritageDouble Seismic skills damage.

Devastator Skills/Abilities

  • Earthquake: Type: SEISMIC, INTERRUPT. Release a shockwave to deal damage and Interrupt all enemies in front of you.
  • Golem: Type: PROTECTION. Fortify yourself against 65% of incoming damage for 8 seconds.
  • Gravity Leap: Type: KINETIC, INTERRUPT. Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in.
  • Reflect Bullets: Type: PROTECTION. Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.
  • Impale: Type: SEISMIC, INTERRUPT. Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
  • Tremor: Type: SEISMIC. Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you.
  • Boulderdash: Type: KINETIC, INTERRUPT. Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.
  • Endless Mass: Type: KINETIC. Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.
Pyromancer Class Stats & Abilities

Pyromancer Class Stats & Abilities

Ruler of Ashes

SkillDescription
Blood BoilIncrease armor penetration by 10%.
Marble OrchardReduce the cooldown of your Immobilize skills by 15%.
Mark of the AnomalyIncrease your physical damage by 10% against Marked enemies.
Assault MasterIncrease your assault weapons damage by 20% and increase chance for drop assault weapons by 12%.
Steady FireDecrease your weapon recoil by 30%.
GiftedIncrease physical damage and Anomaly power by 5%.
Sniper MasterIncrease your sniper weapons damage by 20% and increase chance for drop sniper weapons by 12%.
Inferno WeaponIncrease your physical damage by 8%.
Trial by FireIncrease the damage dealt against enemies afflicted with Burn by 10%.
Armor MeltingIncrease your armor penetration against Marked enemies by 30%.
Moths to the FlameIncrease your weapon leech by 5%.
World AblazeReduce the cooldown of your Explosive skills by 15%.
Leeching ForceActivating Immobilize skills doubles weapon leech for 4 seconds.
Nimble as a FlameDecrease the time it takes to reload your weapon by 20%.
Grave AblazeIncrease your Explosive skills base damage by 20%.
Burning SituationActivating your Immobilize skills increases your physical damage by 20% for 10 seconds.
Sidearm AdeptIncrease your sidearm weapons damage by 12%.
… Hurt Twice as LongIncrease damage against Elites by 10%. Reduce their damage against you by 10%.

Scorcher

SkillDescription
ArchmageIncrease your Anomaly power bonus by 6%.
UnquenchableIncrease your skill leech by 10%.
Let Them BurnIncrease the duration of Burn by 20%.
Inferno BulletsYour firepower is increased by 15% of your anomaly power.
Mark’s CumulationIncrease your skill damage by 15% against Market enemies.
Warm UpReduce the cooldown of your Ignite skills by 15%.
Trial by FireIncrease your damage dealt against enemies afflicted with Burn by 10%.
Wild Fire and RifleActivating your Explosive skills increases your physical damage by 20% for 10 seconds.
MeltdownIncrease Burn damage by 20%.
All Guns BlazingIncrease physical damage after using any skill by 20% for 7 seconds. Stacking up to 5 times.
Fuel for the EmbersDoubles skill health leech, when health is under 30%.

Tempest

SkillDescription
Magma GolemIncrease your health points bonus by 10%.
Master of the ResistanceIncrease your resistance by 20%.
World AblazeReduce the cooldown of your Explosive skills by 15%.
Distant FlameIncrease your Anomaly power by 5% for each unlocked Magma Golem class node.
ConflagrationIncrease your resistance penetration by 15%.
WildfireDecreases all cooldown by 10%.
Let Them BurnIncrease the duration of Burn by 20%.
Marble OrchardReduce the cooldown of your Immobilize skills by 15%.
Master of the ArmorIncrease your armor bonus by 20%.
Anomalous LavaActivating your Ignite skills increases armor by 30% for 10 seconds.
IncinerateWhen Burn ends, inflict Ash on enemies.
Curse of the PompeiiIncrease the duration of Ash by 15%.
Ashes to AshesInflicting Ash will also inflict Exposed on enemies.
Magma ElementalActivating your Ignite skills increases your armor penetration by 25% and resistance penetration by 25% for 10 seconds.
Strength Of The FlameReduce Elite damage against you by 10%.
Phoenix NestlingUpon losing all health points, you will be revived with 50% of your health points, your Phoenix will be ready to activate every 180 seconds.
PhoenixYour Phoenix revival will now grant 100% of your health points and will be ready to activate every 135 points.
Trial of the AshesIncrease your damage dealt against enemies afflicted with Ash by 30%.
Hot SituationActivating your Immobilize skills increases your Anomaly power bonus by 20% for 10 seconds.
Chasing the Chill AwayKilling a Marked enemy increases healing by 50%.
UnquenchableIncrease your skill leech by 10%.
Moths to the FlameIncrease your weapon leech by 5%.
ExtinctionIncrease damage by 20% against enemies with less than 30% of health points.

Pyromancer Abilities

  • Heatwave: Type: IGNITE. Summon a fiery wave that deals damage and inflicts Burn to all enemies in its path.
  • Feed the Flames: Type: IMMOBILIZE. Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash.
  • Thermal Bomb: Type: EXPLOSIVE, INTERRUPT. Select an enemy to Burn, Interrupt and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radius.
  • Overheat: Type: EXPLOSIVE, INTERRUPT. Deals a little damage to all enemies in a large radius and Interrupt their skills. Enemies afflicted with Burn receive additional damage and the Burn will be consumed.
  • Volcanic Rounds: Type: IGNITE. Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.
  • Ash Blast: Type: IMMOBILIZE. Create an Anomaly blast to inflict Ash on all enemies in a large radius around you.
  • F.A.S.E.R Beam: Type: IGNITE, INTERRUPT. Fire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt.
  • Eruption: Type: UNKNOWN. Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.
Technomancer Class Stats & Abilities

Technomancer Class Stats & Abilities

Pestilence

NameDescription
Br/8 Impact AmplifierIncrease your Weapon Damage by 8%
Suction ModuleIncrease your Weapon Leech by 5%
Sower of DecayReduce Decay skills cooldown by 15%
Drill CoatingIncrease Armor Piercing by 10%
Sniper MasterIncrease your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle
Nitrogen CapsulesDecrease the distance considered to be Long Range by 3 meters
ToxicologistToxic afflicted on enemies lasts 30% longer
Br/8 Impact AmplifierIncrease your Weapon Damage by 8%
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Empowering AntennaActivating Decay increases Weapon Damage for you and your allies Weapon Damage by 40% for 10 seconds

Tech Shaman

NameDescription
Anomalous BodyIncrease your Health by 10%
A.N.E.T.A. PlatesIncrease your Resistance by 20%
GadgeteerReduce Gadget skills cooldown by 15%
Anomalous BodyIncrease your Health by 10%
Armor PlatesIncrease your armor by 20%
FractureEnemies afflicted with Freeze receive 10% more damage
Anomalous BodyIncrease your Health by 10%
Vitality MagnetIncrease your Skill Leech by 6%
GadgeteerReduce Gadget skills cooldown by 15%
Anomalous BodyIncrease your Health by 10%
Senior EngineerIncrease Turret skills health by 100%
Exposing FrostEvery time Freeze is applied on an enemy, Vulnerable status is applied as well
Armor PlatesIncrease your armor by 20%
Sols-56 Freezing TanksFreeze applied on enemies lasts 20% longer
Marked for ExecutionApplied Vulnerability is 40% more effective
Suction ModuleIncrease your Weapon Leech by 5%
Armor PlatesIncrease your armor by 20%
Medical UnitUsing Gadget skill increases all healing received by you and your party members by 30% for 7 seconds
Doctor of MedicineIncrease all healing by 20% for you and your allies
Vitality MagnetIncrease your Skill Leech by 6%
FractureEnemies affected by Freeze receive 30% more damage
OverclockedGadget: increases your Anomaly Power and Weapon Damage by 40% for 10 seconds
For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds.

Demolisher

NameDescription
Anomaly FueledIncrease your Anomaly Power by 6%
Ordnance TechnicianReduce Ordnance skills cooldown by 15%.
Disturbance CoatingIncrease your Resistance Piercing by 15%.
Anomaly FueledIncrease your Anomaly Power by 6%
Brain FreezeYour Melee skills also apply Toxic on every enemy hit
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Vitality MagnetIncrease your Skill Leech by 6%
Team PlayerDecrease Elites’ damage against you and your allies by 10%
TraitDescription
Armored UnitActivating Ordnance skills increases your Armor by 50% for 15 seconds
Emergency TransfusionDescription
Anomaly FueledDescription
D-Kay ToxinDescription
TechbondActivating Ordnance increases Anomaly Power by 50% for 10 seconds

Technomancer Abilities

  • Scrapnel: Type: ORDINANCE, INTERRUPT. Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.
  • Cryo Turret: Type: GADGET, TURRET. Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.
  • Pain Launcher: Type: ORDINANCE, INTERRUPT. Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.
  • Blighted Rounds: Type: DECAY. Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
  • Tool Of Destruction: Type: ORDINANCE, INTERRUPT. Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.
  • Fixing Wave: Type: GADGET, HEAL. Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.
  • Cold Snap: Type: GADGET. Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
  • Blighted Turret: Type: DECAY. Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.
Trickster Class Stats & Abilities

Trickster Class Stats & Abilities

Master of Space

SkillDescription
Ace of TrumpsIncrease your armor penetration by 10%
Arms TrickIncrease your physical damage at close range by 15%
Assault AdeptIncrease your assault weapon damage by 12%
Bounty HunterIncrease your physical damage against Elites by 15%
BulletstormDecrease the time it takes to reload your weapon by 20%
Cold CalculationFor each enemy in close range, your physical damage is increased by 8% (stacks up to 10 times)
Cycle of Life and DeathGain additional 3% Health for each Enemy that died at close range
Death ProbabilityIncrease your physical damage by 8%
Deadly ShadowIncrease your critical damage by 20%
Disruptive FirepowerActivation of Disruptions skills increases
EquilibriumDecrease the Cooldown of your Movement skills by 15%
Leap of QuietusActivating Movement skills increases your armor penetration by 25% for 10 seconds
Oddity SummationIncrease your mag size by 50%
Outrider ExecutionerWhen your Movement skills end, increase physical damage by 20% for 8 seconds
Scion of the PowerWhen your Damage skills end, increase your physical damage by 20% for 8 seconds.
SingularityDecrease the cooldown of your Disruptions skills by 15%
Shotgun AdeptIncrease your shotgun weapon damage by 12%
Shotgun MasterIncrease your Shotgun Weapon damage by 20% and increase chance for drop shotgun weapons by 12%
TransfusionIncrease your weapon leech by 5%
Unforseen EndWhen attacking your foes from behind, all your physical damage is increased by 20%

Harbinger

SkillDescription
Against the OddsIf there are enemies near you, reloading your weapon will knockback them and deal damage. Damage scales with Anomaly Power.
Anomaly CloakIncrease your armor bonus by 20%
Anomaly PersistenceIncreases your health points bonus by 10%
Cycle of Life and DeathGain additional 3% Health for each Enemy that died at close range
Disruption ShieldActivating Disruptions skills grants you 20% shield
DualshieldIncrease your damage mitigation while your shield is active by an additional 5%
ImmunityIncrease your resistance by 15%
Long OddsFor each enemy in close range, your armor is increase by 15% (stacks up to 10 times)
Mitigation in MotionWhen your Damage skills end, increase your damage mitigation by 5% for 10 seconds
Profit SquaredPicking up ammunition heals you for 5%
Shield’s IncrementIncrease the Shield you gain from any source by 10%
Shield’s TimelineDecrease your shield degradation rate by 30%
SingularityDecrease the cooldown of your Disruptions skills by 15%
Wither ScythingYour Slowing Push skills inflicts Weakness to all Enemies hit.

Assassin

SkillDescription
Anomaly ScythingYour Slowing Push skill increases your Anomaly power by 30% for 6 seconds.
Assault MasterIncreases your assault weapon damage by 7% for each unlocked Concentration class node and increase chance for drop assault weapons by 12%
AtrophyIncrease the effect of Weakness by 30%
Combat Shield’s TimelineActivating your Movement skills increases Anomaly power by 20% for 10 seconds
ConcentrationIncrease your Anomaly power bonus by 6%
ContinuumKilling a Marked enemy increases healing by 15%
Disturbance CoatingIncrease your resistance penetration by 10%
Leap of ClincherActivating your Movement skills increases your resistance penetration by 25% for 10 seconds
Life TransferIncrease your skill leach by 10%
Scion of the VoidWhen your Damage skills end, increase your armor penetration and resistance penetration by 25% for 10 seconds.
Shadow’s EmbraceYour firepower is increased by 15% of your Anomaly power

Trickster Abilities

  • Temporal Slice: Type: DAMAGE, INTERRUPT. Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. Instant. 20s CD.
  • Slow Trap: Type: DECEPTION. Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Instant. 30s CD.
  • Hunt the Prey: Type: MOVEMENT. Select an enemy and teleport behind them and receive a shield bonus. Instant. 10s CD.
  • Twisted Rounds: Type: DAMAGE. Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons. Instant. 20s CD.
  • Cyclone Slice: Type: DAMAGE, INTERRUPT. Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
  • Borrowed Time: Type: MOVEMENT. Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Instant. 13s CD.
  • Venator’s Knife: Type: DECEPTION. Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. Instant. 10s CD.
  • Time Rift: Type: DECEPTION, INTERRUPT. Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. Instant. 10s CD.

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