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Call of Duty Modern Warfare Update 1 Patch Notes

Modern Warfare Update 1

The Call of Duty Modern Warfare Update 1 has released in time for the launch of the game. With it comes new improvements and fixes learned from the beta. Here are the full details.

Modern Warfare Update 1 Patch Notes

  • Spawning in Core Multiplayer:
    • Fixed edge case scenarios with spawning on enemies
    • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
  • Ground War:
    • Added more fallback spawns to FOBs if the flag has too many enemies
    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
    • Added spawning on Squadmates while in vehicles
    • Neutral tanks and helicopters now show up in the Spawn Selection screen
    • Helicopters now have flares to help manage incoming missiles
    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
modern warfare update 1
modern warfare update 1
  • Lighting:
    • Brightened characters in dark areas across many maps
  • Low Health Visuals:
    • Now brightens up in the middle of the screen instead of darkening
  • Weapon Balance:
    • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
  • Equipment:
    • Enemy claymores now have larger, visible lasers
    • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
  • Mini-Map:
    • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
    • Map zoom is pulled out a bit to help with player awareness
  • Killstreaks:
    • VTOL Jet adjusted to not target players though rooftops
    • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
    • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
  • Munitions Box:
    • Activated by using a prompt instead of proximity
    • Reduced the explosion radius of the box
  • Trophy System:
    • Applied the Snapshot effect to the owner of any Snapshot grenades
  • Recon Drone:
    • All players in vehicles are now markable
  • Screen tearing on character and weapon models on Xbox
  • Impact damage of lethals/tacticals and the ammo box were causing instant kills
  • Adjustments to the descriptions in Gunsmith
  • Fix for a bug where the wrong input would be shown for players in a party
  • Fix for a bug where a door could open in the opposite direction of the player’s movement
  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
  • Various audio tuning and fixes for executions and weapons
  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

PC SPECIFIC Changes

  • Crouch and prone transition animations have been smoothed out for high FPS
  • ADS Sensitivity options can now be saved when using KBM
  • Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
  • Fixed blurriness in various situations
  • Ping widget is now showing the correct latency value
  • Added depth of field option in the Graphics options
  • Added HDR support
  • Added NVIDIA Highlight support in MP
  • Global performance improvements and stability fixes
  • ADS transition animations have been smoothed out for high FPS
  • Adjusted stand-to-prone timing for KBM versus gamepads
  • Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
  • FOV Slider setting reverting to default after loading into the map.
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